Eating the cake and keeping it at the same time – while not confining oneself to a fixed set of verbs.Ģ) Not having to read / hear a line like "That doesn't seem to work." hundreds of times during the course of a game is a big plus.ģ) Pressing period to skip a line of dialogue strikes me as a weird remnant of some bygone interface that shouldn't be a thing in 2020. Getting rid of the verbs while cleverly keeping them should keep both ye olde verb-clickers and the contemporary "What are all these words doing on my screen?"-people more or less happy. Not about the game as such, but the interface.ġ) Overall – very nice. Some quick thoughts from a user experience perspective. You make great games and I hope this feedback is useful! I'm definitely enjoying running around trying to solve the puzzles. Thanks for the free game, I really appreciate it and you've certainly made a lot of us happy. However, I felt a bit less accomplishment as a player because I didn't have to specify pick up, pull, push, look at, talk to, etc. (you had 'move ladder right' / 'move ladder left') but then again, in the past, you could have used pull / push to accomplish the same thing. I think it opens up more options beyond just pick up. The new interface works well (but I feel in some instances, it makes the game feel a little easier as it essentially gives you the second option without making you think about it).ĭoes the new interface make the game MORE fun to play? It's new, it's improved but I feel quite neutral about it. I do kind of wish there could be a hybrid mode where you could still use classic keyboard shortcuts to do things like open drawers, look inside, pick things up AND/OR use the new interface. For example, dragging items from the inventory works really well and is something that a new player would intuitively do. You could put someone into the game without any instructions and they'd figure things out. The ability to take photographs of nearly everything makes it much more challenging (in a good way) and the interaction is quite intuitive. (Not complaining, I understood there might be bugs / this was free / proceed at your own risk) In other words, it feels like I have to restart the game after playing for an hour. Let me remove the bad ones.) And since I can't submit the photographs, the game doesn't save. Unfortunately, I think there might be a bug with saving the state of the game as after an hour of player, the game is saying I have 5 pictures but Natalie won't accept any. In a way, it adds a level of difficulty without harming/killing the player. While the start seemed easy, I did really enjoy the ability to take a photograph of multiple items that don't do anything. I assume this would be a non-issue with a mouse (the way it's probably intended to be played). and now, I have to double tap click on the trackpad. With the old interface, I could click on the keyboard shortcuts to open a drawer and then pick up an item. In another way, I felt like it made things a little too easy at times and playing with a trackpad was more challenging. it just makes sense to have the options on the item. and well, I like the new interface however it felt like I was opening folders on my windows PC and right clicking for menu options a lot of time I suppose you're looking to test things out, see how it goes. Just played for over an hour! Thanks Ron, I really appreciate having a free game to play.
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